Monday, April 27, 2009


One for the road before band practice.

Here are some things that should be considered central influences on Zent-Mer (and I should keep in mind while brainstorming):

The '81 editions of the Dungeons & Dragons Basic and Expert Set, by Tom Moldvay and David Cook, respectively
The Wilderlands of High Fantasy
Colossal Cave Adventure
Wizardry: Proving Grounds of the Mad Overlord
Final Fantasy I
Dragon Warrior (AKA Dragon Quest)
Ultima 6
Steve Jackson's Sorcery!
The works of Robert E. Howard (Conan, among other mightily-thewed heroes)
The works of H.P. Lovecraft (Cthulhu Mythos and Dreamlands stuff in particular)
The works of Edgar Rice Burroughs
The works of Fritz Leiber
The music of Black Sabbath
The music of King Crimson
The music of Varg Vikernes
The music of GWAR
The art of Erol Otus
The art of David C. Sutherland III
Thundarr the Barbarian
The Venture Bros.

I'll add to this later. Obviously, the extent to which these influence the actual campaign varies, and some are there for a mere handful of ideas, or even a general tone. Some are there because they go well with smoke-filled basements. YMMV.



  1. You need to get CARCOSA - best money you'll spend on something other than booze this year! It exists at the intersection of Old Skool D&D and most everything on that list (especially HPL, Howard, Sabbath, Otus and Thundarr).

  2. Believe me, it's on the short list (along with the Random Esoteric Creature Generator and a Labyrinth Lord hardback). Just gotta get this whole "job" thing lined up, first. (Well, at least according to my girlfriend. LOL)