tag:blogger.com,1999:blog-3782603304631923599.post987583927356380477..comments2024-03-27T04:41:15.030-04:00Comments on Mighty Thews and Non-Euclidean Geometry: Wilderlands of 'Hawk Fantasy - Hexcrawl NotesDestroyYouAlothttp://www.blogger.com/profile/11713840319693422886noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-3782603304631923599.post-3600023307140108612009-12-16T02:38:32.329-05:002009-12-16T02:38:32.329-05:00CrusssDaddy says:
I like this. I also like the i...CrusssDaddy says:<br /><br />I like this. I also like the idea that locals can give a bump to your chance to find certain (usually static) encounters. Looking for the ruined temple complex? Treat the monks in the nearby town right and you'll have a much better chance of finding it. Or maybe a wandering monster check results in some hobgoblins who have a map to the place. Linking encounters in this fashion provides a very organic feel to your world.Anonymousnoreply@blogger.com