Son of the Return of the Lost Raiders of the Temple of Elemental Evil Part II: Elemental Boogaloo
Lately we've had a little trouble getting a full table. The usual reasons, jobs, school, everybody's in different bands, some folks are off at war. So I did what I do every few years, which is put out a random cattle call for gamers on the various Meetups, local game store forums, and so on. This is always a hoot - you're pretty much just dipping from the well, here, so you get all types of folks (ALL TYPES) showing up.
Now, historically speaking, I've generally gotten 1, maybe 2 long- to semi-long-term recruits, a handful of people who are cool but just not into our thing (or who aren't as inured to the constant criminal schemes, in-game frat pranks, and dick jokes - lately our table is kind of a fantasy version of the Trailer Park Boys), and 1 or two total neckbeards (who usually don't have the thickest of skin, and don't really last long). Some people dread this kind of thing, but I have fun with it - always a blast seeing somebody new getting a taste of our style of gaming.
This time I've got a double handful of responses - so I'm setting up a once-a-month weekend AD&D game, taking all comers, and we're gonna tackle the fucking Temple of Elemental Evil for real this time if it kills me. I've got 3 or 4 regulars, and as many or more randoms, so we've got a sizable group if half of everybody shows up (and it's a little easier to get attendance in a non-weekly game, in my experience at least).
I've dashed a couple parties against the rocky shores of T1, and couple against B1 in would-be preparation for Hommlett, so I've got a good bit of design work on the area done already, although it's not quite as detailed as other stuff (T1-4 was the very beginning of my experiments in hexcrawl, and I kinda didn't have a grasp on it, yet). So now I'm just pulling all my notes together and attempting to forge them into one cohesive campaign doc (the better to update, my pretty).
I'm looking forward to this - I think this time we're gonna kick that mother over and take its stuff.
P.S.: The image, if you didn't know, is the cover art of Burzum's "Det Som Engang Var", which of course was directly inspired by the cover art from T1-4. Entirely appropriate mood music for the campaign, in my humble opinion (YMMV on that one).