The second is a work in progress shot of the map for my Saltmarsh/southern Keoland sandbox game (a campaign we're just now getting off the ground, in the mode of Ben Robbins' West Marches campaign - basically a revolving cast/open door idea, which fits the schedules of my player base, most of whom are either in touring bands, or have crazy work schedules). It's composited together from several different sources, with my additions mostly coming out of (or based on results from) Kellri's (completely fucking essential) CDD#4 Old School Encounters
netbook.
You'll note I'm gradually overlaying my stuff on top of the underlying regional map - the end product should look an AWFUL lot like the Wilderlands of High Fantasy maps, thanks in part to the hyper-useful screentone scans found at John Cooper's website. These are a perfect match for the old-school cartography style - very inspiring. (My players, kindly stay out.)
- DYA
I like the pic - there's a lot going on in there and I sense the confines of the space.
ReplyDeleteThanks! This was a "fantasy perspective study" - i.e., draw a real space with architectural perspective, then fill it in with stuff spun out of whole cloth. I went ahead and took the "fantasy" part literally. ;)
ReplyDelete- DYA
you can do it!
ReplyDeletethen once you do, get on g+ fer fuks sake!
Ugh - looks like I gotta re-upload that map. LATER.
ReplyDelete- DYA